recreate tunnels in random order

This commit is contained in:
orignal 2025-02-02 16:49:37 -05:00
parent e8f5efd156
commit b8d74dab47
2 changed files with 51 additions and 15 deletions

View file

@ -99,6 +99,7 @@ namespace tunnel
void SetRecreated (bool recreated) { m_IsRecreated = recreated; };
int GetNumHops () const { return m_Hops.size (); };
virtual bool IsInbound() const = 0;
virtual bool Recreate () = 0;
std::shared_ptr<TunnelPool> GetTunnelPool () const { return m_Pool; };
void SetTunnelPool (std::shared_ptr<TunnelPool> pool) { m_Pool = pool; };
@ -150,6 +151,7 @@ namespace tunnel
void HandleTunnelDataMsg (std::shared_ptr<i2p::I2NPMessage>&& tunnelMsg) override;
bool IsInbound() const override { return false; }
bool Recreate () override;
private:
@ -166,6 +168,7 @@ namespace tunnel
void HandleTunnelDataMsg (std::shared_ptr<I2NPMessage>&& msg) override;
virtual size_t GetNumReceivedBytes () const { return m_Endpoint.GetNumReceivedBytes (); };
bool IsInbound() const override { return true; }
bool Recreate () override;
// override TunnelBase
void Cleanup () override { m_Endpoint.Cleanup (); };
@ -262,8 +265,8 @@ namespace tunnel
void Run ();
void ManageTunnels (uint64_t ts);
void ManageOutboundTunnels (uint64_t ts);
void ManageInboundTunnels (uint64_t ts);
void ManageOutboundTunnels (uint64_t ts, std::vector<std::shared_ptr<Tunnel> >& toRecreate);
void ManageInboundTunnels (uint64_t ts, std::vector<std::shared_ptr<Tunnel> >& toRecreate);
void ManagePendingTunnels (uint64_t ts);
template<class PendingTunnels>
void ManagePendingTunnels (PendingTunnels& pendingTunnels, uint64_t ts);