recreate tunnel after 9.5 minutes

This commit is contained in:
orignal 2015-04-17 11:36:42 -04:00
parent fcb56db224
commit 3987d5e5a0
3 changed files with 29 additions and 11 deletions

View file

@ -24,6 +24,7 @@ namespace tunnel
{
const int TUNNEL_EXPIRATION_TIMEOUT = 660; // 11 minutes
const int TUNNEL_EXPIRATION_THRESHOLD = 60; // 1 minute
const int TUNNEL_RECREATION_THRESHOLD = 90; // 1.5 minutes
const int TUNNEL_CREATION_TIMEOUT = 30; // 30 seconds
const int STANDARD_NUM_RECORDS = 5; // in VariableTunnelBuild message
@ -54,6 +55,8 @@ namespace tunnel
void SetState (TunnelState state) { m_State = state; };
bool IsEstablished () const { return m_State == eTunnelStateEstablished; };
bool IsFailed () const { return m_State == eTunnelStateFailed; };
bool IsRecreated () const { return m_IsRecreated; };
void SetIsRecreated () { m_IsRecreated = true; };
std::shared_ptr<TunnelPool> GetTunnelPool () const { return m_Pool; };
void SetTunnelPool (std::shared_ptr<TunnelPool> pool) { m_Pool = pool; };
@ -71,6 +74,7 @@ namespace tunnel
TunnelConfig * m_Config;
std::shared_ptr<TunnelPool> m_Pool; // pool, tunnel belongs to, or null
TunnelState m_State;
bool m_IsRecreated;
};
class OutboundTunnel: public Tunnel